AI Insights · Timothy · January 2022
Top 5 City Building Games on Android in Qatar Q4 2021
Explore the performance of the top 5 city-building games on Android in Qatar during Q4 2021, highlighting trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the leading city-building games on Android in Qatar showed varied performance metrics. Here's a detailed look at the weekly downloads, revenue, and active user trends for the top 5 games in this category, based on data from Sensor Tower.
Craftheim - Lumberjack Island saw its weekly downloads fluctuate, starting at approximately 379 at the end of September and peaking at 819 in the first week of October. It then experienced a dip, with weekly downloads falling to 143 by early November before recovering to 361 by the end of December. Active users followed a similar pattern, starting at 876 and reaching a high of 1.4K in early October, before dropping to around 500 in mid-November and rebounding to 850 by the end of the year.
My Town - Build a City Life had a notable increase in weekly downloads in mid-October, reaching 204 from just 52 in the first week of the month. The downloads peaked at 279 by the end of October and varied thereafter, ending the quarter at 101. Active users mirrored this trend, starting at 138 and peaking at 344 in late October before declining to 197 by the end of December. Revenue remained minimal, with consistent weekly earnings of around $1 to $2.
Megapolis: City Building Sim experienced modest weekly downloads, starting at 157 in late September and fluctuating to a low of 55 by mid-December, ending the quarter at 63. Active users showed a slight decline from 429 to 326 over the same period. Revenue saw a brief spike in early November with $28, but remained low otherwise.
SimCity BuildIt had relatively stable weekly downloads, ranging between 25 and 50 throughout Q4. Active users also showed consistency, hovering around 500 to 572. Revenue saw significant peaks, particularly in the week of December 13, reaching $166, and another notable increase to $127 in late November.
Global City: Building Games had a variable performance in weekly downloads, starting at 48 and dipping to 23 by late October, before rebounding to 58 by the end of December. Active users increased from 116 at the start of the quarter to a high of 151 in early November and ended the quarter at 148. Revenue peaked at $157 in the final week of December, with another high of $155 in late November.
These insights highlight the dynamic nature of user engagement and revenue generation in the city-building game category on Android in Qatar during Q4 2021. For more detailed insights and data, visit Sensor Tower.